It has become a beloved classic in the AD&D community and remains a popular choice for dungeon masters looking to run a memorable and challenging adventure. The module received positive reviews for its engaging storyline, intricate design, and unique gameplay. It incorporates elements of exploration, combat, and role-playing, providing a well-rounded adventure experience. The Ghost Tower of Inverness is known for its challenging puzzles and non-linear structure, requiring players to think creatively and employ problem-solving skills. The module provides a detailed map of the tower and descriptions of each room, along with guidelines for running the adventure. The players must navigate through multiple levels of the tower, encountering various monsters, magical guardians, and the ghost of Galap-Dreidel himself. The main objective of the module is to recover the fabled Soul Gem, which is said to grant great power. The module revolves around the exploration of the tower, as well as solving puzzles and overcoming traps and challenges. The tower was once home to the powerful wizard Galap-Dreidel, who disappeared many years ago. The adventure takes place in the ruined and haunted tower of Inverness, which is located near the town of Blasingdell. The Ghost Tower of Inverness was written in 1980 as part of the “Competition Series” of modules and is set in the World of Greyhawk campaign setting.
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